
For those interested in video game preservation, I highly recommend giving the following article a careful read: “In Search of Scanlines: The Best CRT Monitor for Retro Gaming.” Considering the wave of acquisitions at MoMA my colleagues and I have been spending a whole lot of time thinking about how display hardware shapes the visual experience of a game, and in each case, what should be considered the ideal rendering by which to judge any sort of emulation. Needless to say, I’ve been chatting a bit with Nick Montfort.
I found the article interesting not for its discussion of CRTs,...








